![]() ![]() Physical Damage Taken is reduced by 5.+1.8m to Bow, Crossbow, Pistol and Wand range.6% chance to reflect missiles at 50% weapon DPS.+1.6m to Bow, Crossbow, Pistol and Wand range.Physical Damage Taken is reduced by 4.5%.+1.4m to Bow, Crossbow, Pistol and Wand range.5% chance to reflect missiles at 50% weapon DPS.+1.2m to Bow, Crossbow, Pistol and Wand range.Physical Damage Taken is reduced by 3.5%.+1m to Bow, Crossbow, Pistol and Wand range.4% chance to reflect missiles at 50% weapon DPS.The level of the new gem is determined by the average level of the 3 ingredients, rounded down.Įach rare gem is generated with enchantments (one for armor/trinkets and one for weapons), each of which is randomly chosen from a set of possibilities. Rare gems are acquired by transmuting 3 of any gem or socketable in any combination. These NPCs first appear in the Estherian Enclave after the completion of the General Grell fight and also appear in the towns in subsequent acts. Once again they can remove gems from sockets, by either destroying the equipment to recover the gems or destroying the gems to free up the item's sockets. a level 36 gem will not fit into the sockets of a level 27 armor/weapon). A gem can only fit into the socket of an item that is equal to or higher than its level (i.e. Unique items usually have at least one socket. The number added is random from 1 to the maximum number that item type allows. A transmutation recipe can add sockets to an item that initially has no sockets. For example, an enchanter with a maximum of 2 enchantments can only add an enchantment to an item. To encourage players to actually use gems instead of hoarding them, gems are not upgraded by transmuting in a linear way. The Torchlight II gem system is very different from the first games. Each enchanter has a maximum number of enchantments they can add to any item. Gems (or Socketables) are items in Torchlight II, which can be placed into sockets in armor or weapons, enhancing them with additional enchantments. Each item can only hold a limited number of enchantments, in addition to its original stats. Enchanting works quite differently from the first game. A specialized, wandering enchanter can add up to two sockets to each item. Enchanting is a method to enhance pieces of equipment in Torchlight II. A piece of equipment may have anywhere from one to six sockets, depending on the item.
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